4.9 (18)
IT and Software

Game Development using Cocos2d-x v3 C++

Game Development using Cocos2d-x v3 C++ Course teaches you everything on the topic thoroughly from scratch so you can achieve a professional certifica...

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58 Lesson

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3hr 59min

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4 students enrolled

Game Development using Cocos2d-x v3 C++ Course teaches you everything on the topic thoroughly from scratch so you can achieve a professional certificate for free to showcase your achievement in professional life. This Game Development using Cocos2d-x v3 C++ Course is a comprehensive, instructor-guided course, designed to provide a detailed understanding of the nature of the related sector and your key roles within it. To become successful in your profession, you must have a specific set of skills to succeed in today’s competitive world. In this in-depth training course, you will develop the most in-demand skills to kickstart your career, as well as upgrade your existing knowledge & skills. The training materials of this course are available online for you to learn at your own pace and fast-track your career with ease.
  • Accredited by CPD
  • Instant e-certificate
  • Fully online, interactive course with audio voiceover
  • Self-paced learning and laptop, tablet, smartphone-friendly
  • 24/7 Learning Assistance
  • Discounts on bulk purchases

Sneak Peek

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Who should take the course

Anyone with a knack for learning new skills can take this Game Development using Cocos2d-x v3 C++ Course. While this comprehensive training is popular for preparing people for job opportunities in the relevant fields, it also helps to advance your career for promotions.

Certification

Once you’ve successfully completed your course, you will immediately be sent a digital certificate. All of our courses are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field. Our certifications have no expiry dates, although we do recommend that you renew them every 12 months.

Accreditation

All of our courses, including this Game Development using Cocos2d-x v3 C++ Course, are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field.

Course Curriculum

The detailed curriculum outline of our Game Development using Cocos2d-x v3 C++ Course is as follows: Game Development using Cocos2d-x v3 C++
  • Section 01: Introduction
  • Section 02: Setting Up
  • Section 03: Adding a Sprite
  • Section 04: Positioning
  • Section 05: Scaling
  • Section 06: Rotation
  • Section 07: Tinting
  • Section 08: Fading
  • Section 09: Sequencing
  • Section 10: Skewing
  • Section 11: Audio
  • Section 12: Touch Input
  • Section 13: Menus
  • Section 14: Scenes
  • Section 15: Animations
  • Section 16: Accelerometer
  • Section 17: Cocos Console
Course Content
58 Lectures 3hr 59min
  • ImgSetting Up For iOS

  • ImgSetting Up For Android on Mac

  • ImgSetting Up For Android on Windows

  • ImgMulti Resolution Support

  • ImgPositioning Using MoveBy

  • ImgPositioning Using MoveTo

  • ImgPositioning Using JumpBy

  • ImgPositioning Using JumpTo

  • ImgPositioning Using BezierBy

  • ImgPositioning Using BezierTo

  • ImgPositioning Using Place

  • ImgScaling Using ScaleBy

  • ImgScaling Using ScaleTo

  • ImgRotating Using RotateBy

  • ImgRotating Using RotateTo

  • ImgTinting Using TintBy

  • ImgTinting Using TintTo

  • ImgFading Using FadeTo

  • ImgFading Using FadeIn

  • ImgFading Using FadeOut

  • ImgRepeat

  • ImgRepeatForever

  • ImgSequence

  • ImgSkewing Using SkewBy

  • ImgSkewing Using SkewTo

  • ImgPlaying Sound Effect

  • ImgPlaying Sound Effect Repeatedly

  • ImgSetting Sound Effect Volume

  • ImgStopping Sound Effect

  • ImgPlaying Music

  • ImgStopping Music

  • ImgPausing and Resuming Music

  • ImgSetting Music Volume

  • ImgSetting Up Single Touch Events

  • ImgTouch Began Using onTouchBegan

  • ImgTouch Moved Using onTouchMoved

  • ImgTouch Ended Using onTouchEnded

  • ImgSetting Up Multi Touch Events

  • ImgTouches Began Using onTouchesBegan

  • ImgTouches Moved Using onTouchesMoved

  • ImgTouches Ended Using onTouchesEnded

  • ImgSetting up A Menu

  • ImgAdding a Menu Font Item

  • ImgAdding a Menu Image Item

  • ImgMenu Alignment

  • ImgCreating a New Scene

  • ImgPushing a Scene

  • ImgPopping a Scene

  • ImgReplace a Scene

  • ImgScene Transitions

  • ImgCreating a New Project

  • ImgCompiling a Project

  • ImgRunning a Project

  • ImgDeploying a Project